A WOUNDED MATRIX
CRACKS IN ARTIFICIAL CREATIVITY

A project by einaidea | 25 april - 16 july 2024 | Space N-1 UPV Central Library

00. A WOUNDED MATRIX. CRACKS IN ARTIFICIAL CREATIVITY

Exhibition

Organized by the platform einaidea in collaboration with the Universitat Politècnica de València, brings together artists, designers and artistic research professionals to reflect upon the collaboration between human creative agents and neural networks, entities and technological environments. A wounded matrix addresses the debate on the growing automation of creative processes from the point of view of its cracks and gray spaces, its impossibilities and limits, paradoxes and leaks.

How much of a body does an artificial intelligence need in order to be able to culturally legitimise and justify the meaning of its productions? How much of cultural value is inseparable from finitude, from the subjective and mortal experience of the living body? And to what extent can our practices—humid, grinning, bleeding—hybridise, before being distorted or detracted by that which, from the synthetic generative environment, supposedly helps them? The ongoing hegemonic narrative about the progress of AI narrates the replacement, in certain areas of the imaginary, of what was known as “intuition” or “artistic inspiration” with what we would now call “generative capacity.” In this trance, it seems almost unavoidable to evaluate the perspectives of quantification and automation, partial or total, of cognitive and aesthetic work. In any of its established and recognisable manifestations, the memory of the arts transmutes into immense datasets and historical reflection turns into recombination . The emergence of ideas disembodies. Thus, the persistence of the idiosyncrasies that constitute artistic and design work give rise to doubts and suspicions, formulated both by those who fear the loss of the personal and expressive character of their works —from positions that sometimes make us think of neo-Luddite self-defenses or an incipient “human nationalism”1— and by those who would like —following corporate and extractivist interests or certain notions of tech eugenism — to completely outsource their production.

Should chance encounters, traumas, non-normative desires, whims, accidents and noise be considered key elements of art-driven research? Instead of studying the products of artificial creativity—like those dull and gimmicky images produced by various generative algorithms—we want to summon the work of artists who are located within the intermediate, ambiguous, sometimes undecidable space between analog production (that is, inseparable from what we call the body as a sensory and motor apparatus) and creativity assisted by artificial neural networks. Works that are located between computing and intimacy, that defy one or the other or draw their possible limits; that root between the unfolding and exploration of the technical, and the refolding imposed by critical reflection on the media.

As we witness increasingly high levels of performance by artificial creativity, a deeper dependence on computing is consolidated for any cognitive operation and aesthetic production. This affects both information access and its pre-treatment and distribution; as well as the definition of aesthetic features of cultural objects, particularly in the areas of image generation, interface design, music... Furthermore, advanced computing exerts a notable influence on impact assessment, which relate to the vast majority of decision-making involved in cultural production. As writer Tanya Anand notes: “The more an Uber driver works, the faster they become redundant. The more a journalist reports, the faster a bot learns to write news. The more works artists produce, the faster a deep learning algorithm can imitate all forms of art. By doing our job, we are teaching AI to replace us”2.

We ask ourselves about human-machine and machine-machine interactions within artistic research, both at its academic level and at the level that goes beyond the university environment, and is developed in public spaces or art markets. Within the framework of the university, the forms of quantification of knowledge become increasingly dependent on technology, while art-driven research appears as a field whose progressive institutional recognition runs parallel to important transformations in the noosphere. These transformations quickly turn into structuring forces, and their protocols eagerly seek to penetrate artistic research, to account for its hypothetically irreducible qualitative essence, in order to feed growing hopes for optimisation in the fields of learning.

The exhibition A Wounded Matrix. Cracks in artificial creativity presents a selection of artworks as well as documents and research materials that point to spaces that generative technology can border but cannot occupy or cover; cracks or stains or, if you may, wounds: expressions of a matrix that is inseparable from both its fragility and its impossibility to fully explain itself. It recognises, it hurts, it enjoys, it empathises and, to that extent, it produces. In the words of the philosopher Ramon Amaro, given the situation of accelerated advancement of AI “the role of designers or artists is, in fact, perhaps simply to remain faithful to the role of designers or artists, which is pure production but not in the sense of capital, but in the sense of being”3.

Sometimes, the works in A Wounded Matrix present processes aided by or entangled with generative computing devices, whose results escape, however, the quantifiable (such as vital experience), the computable (the value of emotion) or the univocal (a gasp, a howl). In other cases, it is the construction of ambiguous criteria and fictional patterns that is located in bordering areas of computing, casting doubts on it. Other pieces show critical reflections on the entanglement of what is producible and reproducible, what is processed and what processes: be it the difficulty of human bodies to deal with what advanced computing generates of disproportion with respect to our inhabiting of the world, or our cognitive capacity; be it the inherent ease of bodies to continue to overflow the computable. A Wounded Matrix. Cracks of artificial creativity wants to express a collective urgency and convene creators, observers and mediators to address—even in oblique and ironic ways—the problematic fascination produced by the prospect of automating experiential processes and, in particular, the externalisation of artistic work regarding of what we (still) call “bodies”4.

The exhibition A Wounded Matrix. Cracks in artificial creativity will open on 25 April in the campus of theUniversitat Politècnica de València and it includes works by artists Itziar Barrio, Zach Blas, Sarah Derat, Laia Estruch, Elisa Giardina Papa, John Menick, Katarina Petrović y Marc Vives, are joined by research elements carried out by the curatorial and design team of the project: Manuel Cirauqui, curator and director of einaidea; Rosa Lleó, co-curator of the exhibition; Mireia Molina Costa, Carmen Montiel y Alex Viladrich, researchers and designers of einaidea. The research and development process of A Wounded Matrix has also counted with the participation of researchers, artists and designers such as Elena Bartomeu, Erick Beltrán, Jo Milne, Lluís Nacenta, Jara Rocha and Pep Vidal.

  • 1. See documentation on the roundtable that concluded the conference “Human Creativity and Artificial Intelligence: Symbiosis or Parasitism?” organised by Eina Obra on September 27, 2023, Barcelona.Link Video.
  • 2. Tanya Anand, „Keywords“, Real Review, no. 13, Winter 2022, p. 57.
  • 3. Ramon Amaro in conversation with Yuk Hui and Rana Dasgupta, “Designing for Intelligence”, in Atlas of Anomalous AI, London, Ignota, 2020, p. 68.
  • 4. Jara Rocha and Femke Snelting, Volumetric Regimes: material cultures of quantified presence, ed. Possible Bodies, Open Humanites Press, 2022. http://volumetricregimes.xyz.

01. A wounded matrix. Cracks in artificial creativity

Artists

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    10.A wounded matrix. Cracks in artificial creativity

    works

    Itziar Barrio | and Dan and (when some small metal is spun), 2022

    Video 4K, 15:25 min, Courtesy of the artist
    Performer Candystore reads a script generated using an algorithm (GPT-2, a predecessor form of ChatGPT) that imitates a set of texts from the Cyberfeminist Index, a few poetry books of Project Gutenberg, and her own manuscript. The video shows how quickly AI shows its incoherence and lack of understanding of the nuances of meaning, although it also questions how this can be a powerful tool in a world of oppressive rationality.

    Zach Blas | Contra-Internet, 2015-2018

    Installation with three screens and vinyl structure, Courtesy of the artist
    From left to right:

    • Inversion Practice #1: Constituting an Outside (Utopian Plagiarism), 2015
    • Single channel video, colour, sound 05:57 min
    • Nootropix’s Dance. Excerpt from Jubilee 2033, 2017
    • Single channel video, colour, sound 04:00 min
    • Inversion Practice #3: Modeling Paranodal Space, 2016
    • Single channel video, colour, sound 03:02 min

    This installation stems from the series Contra-Internet, which appropriates queer and feminist approaches to technology and science fiction to revive the networks’ most progressive past. Thus, it speculates on forms of resistance to the Internet as a space currently governed by hegemonic corporate forces that have control over the present and the near future.

    Laia Estruch | El sol em porta al cel, 2023

    Single ink offset lithograph and screen-print, edition of 60, Courtesy of Fundació Eina
    Edited and printed in the Graphic Arts Workshop at Eina Bosc
    This set of prints constitutes a graphic record of several two-minute performances carried out by the artist on photosensitive printing plates. Lying on top of these plates, the artist carried out a series of vocal exercises similar to singing. The chromatic treatment of the prints suggests that they also registered the performer’s body temperature, as if they were thermal fingerprints.

    Sarah Derat | TURN HEART, TURN MY HEART, 2023

    Video 5:14 min loop, Courtesy of the artist
    The first screen of this installation shows images of the collaboration with choreographer Georgia Tegou, danced by Synne Maria Lundesgaard. Each frame incorporates moments of surrender and resistance, tension and resilience, testing the limits of the physical. The second screen shows a segment of the continuous broadcast of the Kilauea volcano in Hawaii by the US Geological Service. The work relates physical elements, such as breathing and earth forces, with the technology that they generate.

    Elisa Giardina Papa | Technologies of Care, 2016

    Installation (HD video, colour, sound, synthetic hair) 24:47 min
    Produced by Rhizome.org, Courtesy of the artist
    This video, made up of several testimonies such as that of an online dating coach, a fairy tale author, a nail designer and a telephone operator, documents the new ways in which affection is nowadays approached as a service. Emotion management, company and support are outsourced through digital platforms. Thus, relational, psychological and economic issues such as empathy, precariousness and immaterial work overlap until they blur together.

    John Menick | How to Tell a Story

    Graphite pigment print, Courtesy of the artist
    • Actions Emotions Personality (How to Tell a Story), 2016
    • Set Up Potential Fight (How to Tell a Story), 2016
    • Set Up for a Conflict (How to Tell a Story), 2016
    • Conflict Setback (How to Tell a Story), 2016
    • Moment of Truth Climax (How to Tell a Story), 2016

    This series of drawings and graphic works stems from various diagrams found in “how to write” manuals aimed at the production of screenplays, romance, mystery, and science fiction novels. Published during the twentieth century and within the framework of the entertainment industry in the US, these graphics try to schematise complex processes and narrative flows according to visual patterns that guarantee their efficiency. Out of context, their brutal abstraction turns them into enigmatic emblems or anagrams of unconscious structures.

    Marc Vives | SSSSS, 2020

    Single-channel video, Courtesy of the artist
    In the video SSSSS (sand, sea, sun, sex, sangria), Marc Vives documents an open water swim along the Costa Brava. While he swims, Vives sings. The piece is edited through algorithmic treatment of the filmed fragments, creating a disconcerting and fragmentary experience of the landscape. The result prevents the viewer from having a passive observation of the place or obtaining a stable view of it from an objective point of view. Thus, the film generates a multimodal record of aquatic cohabitation, a disembodied recomposition of the performative experience.

    Katarina Petrović | Negative Poetry v.2.0: AI Color Theory, 2023

    Installation (video, software, custom-made software, props and screens), Courtesy of the artist
    This installation is based on an experiment with Open AI which led to the development of a system where 4096 colours (12-bit RGB) are related to words from an English dictionary. This method leads to the construction of a new dictionary that relates colours to words, using geometry of language and the complementarity of colours.

    einaidea x Manuel Cirauqui, Carmen Montiel, Mireia Molina Costa, Alex Viladrich

    A Wounded Matrix: documental and research elements, 2021-2024
    Diverse materials, Courtesy of einaidea
    einaidea is a project launched by Fundació Eina to bring art and design education beyond its known academic and commercial comfort zones. einaidea is conceived as a critical supplement, a machine for aesthetic reflection in permanent exhibition drive, a programming platform, and a cognitive accelerator. In close collaboration with Eina Centre Universitari de Disseny i Art, affiliated with the Autonomous University of Barcelona, but also working beyond the academic realm, einaidea operates through research cells called cabinets: conceptually unique workspaces with tactical objectives, defined according to their guest agents. On a practical level, einaidea proposes traveling seminars, conferences, performances and chamber exhibitions in which students and the general public can get involved. Using variable temporalities and typologies, einaidea wants to be a vehicle for propagations of all kinds, from curatorial thought to memes; from documentary practices to gaming; from experience design to applied criticism. In short, einaidea is a search and research intensifier, open to all.

    A wounded matrix

    Cracks in artificial creativity